

Our Flag Means Death

Lighting TD
On the HBO Max series Our Flag Means Death, I worked as a Lighting TD using Clarisse and Nuke, where I was responsible for the sequence lighting setup and 3D assembly, ensuring seamless integration of CG elements into live-action footage. I performed HDRI grading and built advanced light rigs to achieve accurate and consistent scene illumination. As a Render TD, I focused on render optimization and precise plate matching to maintain high-quality, photorealistic results. I also created compositing slap comps with advanced layering to support look development and validation. Throughout the project, I provided mentorship and training to junior artists, helping them integrate effectively into the lighting pipeline.


Breakdown
Black Beard
FX Shader Setup – Configured shaders to remap Blackbeard's head volumes in Clarisse for accurate rendering.
Eye Shader Development – Implemented incandescence tracing on volumes to enhance realism.
Render Pass Management – Designed split passes for better control in compositing and lighting slap setup.



Ships
Light Rig Setup & HDRI Grading – Created and adjusted light rigs and HDRI grading for each shot to ensure seamless plate matching in full CG sequences.
Ocean Rendering – Utilized an in-house setup combining volumes and points to generate realistic underwater effects, surface foam, and mist.
Render Pass Management – Designed split passes for enhanced compositing control and optimized lighting slap setup.




Boats
Blue Screen Integration: Managed CG rendering for shots filmed against a blue screen.
Ocean Rendering: Utilized an in-house Ocean Tool to generate the ocean with realistic interaction with boats.
Water Effects & Atmospherics: Rendered ocean volumes, underwater points, surface foam, and mist for added realism.
FX Pass Setup: Configured FX passes for splash effects, ensuring proper integration in compositing.




The Island
Blue Screen Integration: Managed CG rendering for shots filmed against a blue screen.
Ocean Rendering: Utilized an in-house Ocean Tool to generate the ocean with realistic interaction with boat and Island.
Water Effects & Atmospherics: Rendered ocean volumes, underwater points, surface foam, and mist for added realism.
FX Pass Setup: Configured FX passes for splash effects, ensuring proper integration in compositing.

