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Our Flag Means Death

OFMD.jpg

Lighting TD

On the HBO Max series Our Flag Means Death, I worked as a Lighting TD using Clarisse and Nuke, where I was responsible for the sequence lighting setup and 3D assembly, ensuring seamless integration of CG elements into live-action footage. I performed HDRI grading and built advanced light rigs to achieve accurate and consistent scene illumination. As a Render TD, I focused on render optimization and precise plate matching to maintain high-quality, photorealistic results. I also created compositing slap comps with advanced layering to support look development and validation. Throughout the project, I provided mentorship and training to junior artists, helping them integrate effectively into the lighting pipeline.

Breakdown

Black Beard

FX Shader Setup – Configured shaders to remap Blackbeard's head volumes in Clarisse for accurate rendering.

Eye Shader Development – Implemented incandescence tracing on volumes to enhance realism.

Render Pass Management – Designed split passes for better control in compositing and lighting slap setup.

Ships

Light Rig Setup & HDRI Grading – Created and adjusted light rigs and HDRI grading for each shot to ensure seamless plate matching in full CG sequences.
Ocean Rendering – Utilized an in-house setup combining volumes and points to generate realistic underwater effects, surface foam, and mist.
Render Pass Management – Designed split passes for enhanced compositing control and optimized lighting slap setup.

Boats

Blue Screen Integration: Managed CG rendering for shots filmed against a blue screen.  
Ocean Rendering: Utilized an in-house Ocean Tool to generate the ocean with realistic interaction with boats.   
Water Effects & Atmospherics: Rendered ocean volumes, underwater points, surface foam, and mist for added realism.

FX Pass Setup: Configured FX passes for splash effects, ensuring proper integration in compositing.

The Island

Blue Screen Integration: Managed CG rendering for shots filmed against a blue screen.  

Ocean Rendering: Utilized an in-house Ocean Tool to generate the ocean with realistic interaction with boat and Island.  

Water Effects & Atmospherics: Rendered ocean volumes, underwater points, surface foam, and mist for added realism.

FX Pass Setup: Configured FX passes for splash effects, ensuring proper integration in compositing.

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