

Moonfall

Lighting TD
On the feature film Moonfall, I worked as a Lighting TD using Clarisse and Nuke, where I was responsible for the lighting setup and 3D sequence assembly across several full CG shots. My work included precise HDRI grading and the creation of advanced light rigs to achieve accurate scene illumination and seamless plate matching. I focused on render optimization to ensure both performance and high visual quality. I also produced compositing slap comps with advanced layering for look development and integration validation. Additionally, I provided mentorship and training to junior artists, supporting their successful integration into the lighting pipeline.


Breakdown
Nano Swarm
Real world scale for environment.
Lighting Setup:
Light rig (grading, extracted lights with light groups) for tunnel and to shape Nano Swarm with the influence of lightning going on in the background.
Layering setup.
Render optimization.
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Moonlander
Lighting tunnel and the moonlander:
Light rig (grading, extracted lights with light groups) for Rock and Metal Tunnell reacting to the Moonlander and to shape Moonlander.
Render optimization.
Layering.
Rendering Refractions in windows.
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