

Ghost in the shell

Lighting Artist
Ghost in the Shell was my first show at MPC, where I worked as a Lighting Artist contributing to the film’s distinct visual style. I was responsible for some of the light rig setup, render optimization, and compositing slap comps using advanced layering techniques. A key part of my work involved matching plates and integrating CG assets seamlessly into the live-action footage. I also focused on shaping the lighting for the thermoptic suit with irradiance, ensuring it interacted believably with the environment while maintaining its unique reflective qualities.



Breakdown
Shelling shots
Rendered background and polymer liquid FXs.
Render optimization.
Slap comp.



Thermoptic Suit, Gun and CG Geisha
Rendered CG Thermoptic suit with irradiance to match the plate.
Rendered CG Gun with bullets in charger and empty shells to match the plate.
Setup pass for muzzle flash interaction with Gun prop and Hero Character.
Rendered CG Geisha to match the plate.
Render optimization.
Slap comp.




Tony's cybernetic Jaw
Rendering Cybernetic Jaw for Tony matching the plate.
Render optimization.
Slap comp.




Hanka Security Guard
Light rig generation (grading, extracted lights with light groups) to match the plate.
Render optimization.
Slap comp.

