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Ghostbusters Afterlife

Ghostbusters_-_Afterlife_official_theatrical_poster.jpg

Lighting TD

On Ghostbusters: Afterlife, I contributed as a Lighting TD using Clarisse and Nuke, focusing on the visual integration of CG elements within complex environments. I assembled 3D sequences, performed detailed HDRI grading, and built advanced light rigs tailored to each shot to match the practical lighting captured on set. My work involved plate matching to ensure a natural blend between CG and live-action elements, along with render optimization to maintain performance without compromising quality. I also delivered compositing slap comps with layered lighting setups for early-stage look development, maintaining close communication with the compositing artist to ensure a cohesive final result.

Breakdown

Terror Dog

Rendered lighting FXs and skeletons on Terror Dog and Hero Character.
Matched lightning on set lights.

Render Optimization.
Delivered advanced lighting slap comp template with contact sheets for preliminary look and layering approval.

Mini-Puft Marshmallow Men

Setup and lighting for Mini-Pufts.

Cg Sleve integration with plate with Mini-Puft interaction.

Characters and Fxs interaction and matching the plate.

3D sequence assembly for Mini-Pufts and exploded Mini-Puft.
Ecto-1 interior Light rig (grading, extracted lights with light groups) to match the plate. 
Layering setup.

Rendered outer storm debris.

Render Optimization.Delivered advanced lighting slap comp template with contact sheets for preliminary look and layering approval.

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