

Dune: Part Two

Lighting TD
I worked remotely from Montreal for this Vancouver-based, Oscar-winning award VFX show as a Lighting TD using Clarisse and Nuke. I was responsible for a unique, complex shot, managing a high volume of incoming assets and FXs from upstream departments. I designed a tailored lighting and rendering setup for the missiles, updated render layers in line with the evolving main light rig, and collaborated closely with the compositing artist to achieve a distinctive and polished final result.


Breakdown
Dessert Storm, Camp and Missiles
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Lighting Setup: Missiles
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Developed the layering setup for missiles, burst and trails. Split light rig (grading, extracted lights with light groups) for missiles and trails.
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Shading for Missile's Burst and volume fxtrails.
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Setup for re-time: Coordination and follow up with Roto-anim (Mumbai), Layout and FX departments to synchronize re-time for the two plates and CG in lighting-slap.
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Layering for ground Dust with contact shadows.
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Space ship, Camp rendering and shadows setup.
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Rendered mountains with adjusted light direction matching the plate.
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Render Optimization.
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Global Farm Usage: Leveraged DNEG’s render farms across Vancouver, Montreal, London, and Sydney for distributed rendering.
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Delivered advanced lighting slap comp template with contact sheets for preliminary look and layering approval.



