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Venom: Let There Be Carnage

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Lighting TD

On Venom: Let There Be Carnage, I worked remotely from Montreal on this Vancouver-based production as a Lighting TD using Clarisse and Nuke, contributing to two key shots—one focused on plate matching and the other a full CG shot. I enhanced existing light rigs to improve realism and integration, ensuring seamless blending between CG elements and live-action footage. My tasks included render optimization for performance and the creation of lighting slap comps with advanced layering for creative approvals. I also incorporated detailed Lighting Supervisor notes to maintain consistency with the show's visual direction.

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